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Phase III – Stealth Is.

“In the quietude, you may find solace in knowing.” “In knowing, you will find the solace of quietude.”

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Tag: robots

The researchers first had to throw out unusual records, like dialogue between players who traded obscenities rather than working together. Then they looked for common patterns in the data, such as methods that players frequently used to retrieve objects, and phrases they exchanged when doing so. By having software watch how people tackled the game, the software learned how to work with a human. The technique could also find a use in the games industry.

The real test came last January, when Chernova and colleagues mocked up a real-life version of the Martian lab at the Museum of Science in Boston. Visitors were paired with a robot powered by software based on the Mars Escape data. The results were encouraging, Chernova and colleagues say in a paper to be presented next week at the International Symposium on Robot and Human Interactive Communication in Atlanta, Georgia. Sixteen out of 18 visitors worked with the robot to complete the game and most said the robot behaved rationally and contributed to their success.

Jenkins had similar success with a proof-of-principle experiment. Last year, he wired up a wheeled robot for online access and invited people to guide it through a simple maze. Over 270 people took up the challenge. He used the data they generated to build a navigation algorithm that allowed the robot to complete a maze it had not seen before.

His next experiment is more ambitious. His lab has a state-of-the-art PR2 – the same class of robot as James – that it plans to make available online. The robot will be placed in a kitchen and users will be invited to help it perform common tasks, like fetching objects from cupboards. The data they generate could help create better domestic robots, says Jenkins. The online interface will be demonstrated to researchers this August and should be available to the public by the end of the year.

The initial experiments have also flagged up some potential problems. Players in the real-life Mars Escape complained that the robot had poor communication skills, for example. This may be because the real robot often prompted different behaviour to its virtual version. For example, some visitors issued commands to move a specific distance. No players in the online game issued similar instructions, so the robot had no appropriate data to draw upon.

If such problems can be tackled, the technique has potential, says Jenkins. Many researchers focus on domestic tasks, but people in the outside world might prioritise other uses once they get control of robots. He draws an analogy with the early days of the internet: researchers built a data-sharing system and did not anticipate the emergence of Wikipedia and social networking. As for what those other uses are, Jenkins says we will have to wait: “If I had a good sense of other great applications, I would be doing them already.”


A robot that uses its own reasoning when faced with a task it hasn’t completed before has been unveiled by the Hasegawa Group at the Tokyo Institute of Technology.

The robot uses a technology called SOINN (Self-Organising Incremental Neural Network). Osamu Hasegawa is Associate Professor at the lab and one of the system’s designers. He says in a press release: “So far, robots, including industrial robots, have been able to do specific tasks quickly and accurately. But if their environment changes slightly, robots like that can’t respond.”

This new robot can. When it is faced with the unknown, the SOINN robot uses its past experiences to make an educated guess as to what to do. It does this by “self-organising the input data it is supplied with.”

If it comes to a blank, it asks for help and can be taught how to do a new task, which it will then remember. Hasegawa adds that the system is also web-enabled and so this robot will be able to communicate with other robots to get help on how to complete a task.

The robot was filmed learning to pour a glass of water (or in this case, seeds, as water near electronics is not a good idea) but the commentator on DigInfo TV adds that the robot was next asked to produce a glass of cold water and decided itself to put down the glass and tumbler before trying to pick up the ice.


A software bot inspired by a popular theory of human consciousness takes the same time as humans to complete simple awareness tasks. Its creators say this feat means we are closer to understanding where consciousness comes from. It also raises the question of whether machines could ever have subjective experiences.

The bot, called LIDA for Learning Intelligent Distribution Agent, is based on “global workspace theory”. According to GWT, unconscious processing – the gathering and processing of sights and sounds, for example, is carried out by different, autonomous brain regions working in parallel. We only become conscious of information when it is deemed important enough to be “broadcast” to the global workspace, an assembly of connected neurons that span the brain. We experience this broadcast as consciousness, and it allows information to be shared across different brain regions and acted upon.

Recently, several experiments using electrodes have pinpointed brain activity that might correspond to the conscious broadcast, although how exactly the theory translates into cognition and conscious experience still isn’t clear.

To investigate, Stan Franklin, of the University of Memphis in Tennessee, built LIDA – software that incorporates key features of GWT, fleshed out with ideas about how these processes are carried out to produce what he believes to be a reconstruction of cognition.

Franklin based LIDA’s processing on a hypothesis that consciousness is composed of a series of millisecond-long cycles, each one split into unconscious and conscious stages. In the first of these stages – unconscious perception – LIDA scans the environment and copies what she detects to her sensory memory. Then specialised “feature detectors” scan sensory memory, pick out certain colours, sounds and movements, and pass these to a software module that recognises them as objects or events. For example, it might discover red pixels and “know” that a red light has been switched on. In the next phase, understanding, which is mainly unconscious, these pieces of data can be strung together and compared with the contents of LIDA’s long-term memory. Another set of processes use these comparisons to determine which objects or events are relevant or urgent. For example, if LIDA has been told to look out for a red light, this would be deemed highly salient. If this salience is above a certain threshold, says Franklin, “it suddenly steps over the edge of a cliff; it ignites”. That event along with some of its associated content will rise up into consciousness, winning a place in LIDA’s global workspace – a part of her “brain” that all other areas can access and learn from. This salient information drives which action is chosen. Then the cycle starts again.

Franklin reckons that similar cycles are the “building blocks for human cognition” and conscious experience. Although only one cycle can undergo conscious broadcast at a time, rather like the individual frames of a movie, successive broadcasts could be strung together quickly enough to give the sense of a seamless experience.

A vital step in building an orbital elevator?

Wielding two claws, a motor and a tail that swings like a grandfather clock’s pendulum, a small robot named ROCR (“rocker”) built by University of Utah robot developers scrambles up a carpeted, 8-foot wall in just over 15 seconds — the first such robot designed to climb efficiently and move like human rock climbers or apes swinging through trees.

The motor that drives the robot’s tail and a curved, girder-like stabilizer bar attach to the robot’s upper body. The upper body also has two small, steel, hook-like claws to sink into a carpeted wall as the robot climbs. Without the stabilizer, ROCR’s claws tended to move away from the wall as it climbed and it fell.

The motor drives a gear at the top of the tail, causing the tail to swing back and forth, which propels the robot upward. A battery is at the end of the tail and provides the mass that is necessary to swing the robot upward.

“ROCR alternatively grips the wall with one hand at a time and swings its tail, causing a center of gravity shift that raises its free hand, which then grips the climbing surface,” the study says. “The hands swap gripping duties and ROCR swings its tail in the opposite direction.”

ROCR is self-contained and autonomous, with a microcomputer, sensors and power electronics to execute desired tail motions to make it climb